Prove Your Worth text
Dungeon Master): The Captain of the Ill Fate has constructed a series of trials that will challenge the most ardent adventurer.
Dungeon Master): While Captain Rackam searches the rest of Three-Barrel Cove for the treasure map pieces, he's left his piece for safe-keeping. To take it, you would need to overcome Rackam's infamous trials. (NPC): Gentleman Glin tells you, 'What brings a fine Monk such as yourself to this place of deadly traps? Wait, no, let me guess... You're after Captain Rackam's piece of the map to Ahraatz-Ri's treasure. As Rackam's new First Mate, it is my privileged pleasure to protect the map from you pestilent pustules. I'll tell you the same thing I told the Blood Tide who came before you: You can reach me by going through Captain Rackam's infamous trials. In the improbable event that you survive, you'll have the pleasure of dying at my blade!' (Dungeon Master): This appears to be a lift. Surely it won't be as easy as simply taking the ride up. Dungeon Master): The fetid stench of sewer fills your nostrils. Dungeon Master): The floor opens up to reveal an elaborate obstacle course. One wrong maneuver could put an end to the trial. Dungeon Master): A series of levers and traps dot the walls, the floor and the ceiling. Only your wit can solve this conundrum. (Dungeon Master): Pulling this lever fires a dart high above. It must be a trigger mechanism. (Dungeon Master): The other components in the room return to their initial state. This appears to be a reset mechanism. Dungeon Master): Ambush! These pirates must have followed you through Rackam's Trials, and now they mean to do you in. (Say): Kell the Killer says, 'Competition for the map? Boys, rip 'em apart!' Say): Kell the Killer says, 'First I'll kill you, then I'll kill Rackam's pompous new First Mate.' Say): Kell the Killer says, 'Commodore Tew will find the treasure... and he'll... resurrect me....' Dungeon Master): A sweltering wave of heat washes over your body. Rackam's Inferno will take precision and cunning to overcome. (Dungeon Master): The new First Mate of the Ill Fate is waiting for you. He appears much amused. (NPC): Gentleman Glin tells you, 'And here you are. You may have noticed that Captain Rackam has upgraded his trials. It is I who shall administer your final test. Know that a single well-placed insult can be more crippling to an opponent than the mightiest magefire cannon. This is the Trial of Wit! Are you ready then?' (NPC): You tell Gentleman Glin, 'Why did Rackam upgrade the Trials?' (NPC): Gentleman Glin tells you, 'It could not be helped. Apparently there was a Purple Dragon Knight who bested the original trials, but rather than join our crew, the stool-pigeon divulged our secrets! And in the end, every low-brow and bilge-scum made naught of our trails - even Kobolds were passing! So the Captain devised a new set of trials, even more dastardly than before. I was one of the few to pass. And naturally, the Captain was so impressed that he made me his First Made. Now, have you sated your curiosity? Are you ready to begin your final trial?' (NPC): You tell Gentleman Glin, 'You're a Half-Elf, working for an Orc captain. Don't you feel out of place?' (NPC): Gentleman Glin tells you, 'I see how one such as yourself might think that. But consider this, what use would another Warforged or Orc be to Rackam's crew? Whereas I bring much needed finesse to the otherwise brutish Ill Fate pirates! When I showed Rackam the power of my banter, why, he was stunned. With my wit, the Ill Fate pirates are twice that which they were! Now, it would be my pleasure to demonstrate my meaning. Shall we begin?' NPC): You tell Gentleman Glin, 'Let's do it!' (Say): Gentleman Glin says, 'En Garde!' Dungeon Master): (Gentleman Glin) Your attack rings as weak as a beggars clack-dish. Dungeon Master): The power of Glin's insult is stunning. The next time he insults you, perhaps you can turn it around with Diplomacy, Initimidation, or a good Bluff. (Say): Gentleman Glin says, 'Can you not talk and fight at the same time? Well, pay the price for your lack of wit.' Dungeon Master): (Gentleman Glin) You’re a wee cabin boy quivering before the Captain’s whip. Say): Gentleman Glin says, 'Can you not talk and fight at the same time? Well, pay the price for your lack of wit.' (Dungeon Master): (Gentleman Glin) When I dump your body at the Coin Lords' doorstep, it'll take weeks to remove the stench. (Say): Gentleman Glin says, 'Can you not talk and fight at the same time? Well, pay the price for your lack of wit.' Dungeon Master): (Gentleman Glin) You smell like a hairy bilge-rat hanged three days on a gaff. (Say): Gentleman Glin says, 'Can you not talk and fight at the same time? Well, pay the price for your lack of wit.' Dungeon Master): (Gentleman Glin) You’re a wee cabin boy quivering before the Captain’s whip. Say): Gentleman Glin says, 'Can you not talk and fight at the same time? Well, pay the price for your lack of wit.' (Say): Gentleman Glin says, 'Bested by boors... it is better I die than suffer the indignity...' (Dungeon Master): With Rackam's treasure map piece in hand, you're one step closer to locating Ahraatz-Ri's legendary treasure.
by horuho-su2
| 2017-07-11 15:42
| LV25
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by horuho-su2 カテゴリ
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